NOVAS SKILLS: - next-best-practices v0.1.0 (CLEAN) — Next.js App Router, RSC, caching, data - nextjs-patterns v1.0.0 (CLEAN) — Next.js 15: Server Actions, route handlers - vite v1.0.0 (CLEAN) — env vars, aliases, proxy, CJS compat - uncle-bob v1.0.0 (CLEAN) — Clean Code, SOLID, Clean Architecture - clean-code-review v1.0.0 (CLEAN) — naming, guard clauses, anti-patterns, refactoring - vue v1.0.0 (CLEAN) — Vue framework - vue-composition-api-best-practices v1.0.0 (CLEAN) — composables, Pinia, reactivity BIBLIOTECA INTELIGENTE libs/ (10 dominios, 11 arquivos): - typescript/ — TS safe + generics gotchas - react/ — Next.js App Router + Vite config - vue/ — Composition API + Pinia - linux/ — System diagnostic cheatsheet - database/ — PostgreSQL + MySQL patterns - browser/ — Chromium CLI + E2E testing - security/ — SAST audit (OWASP Top 10) - best-practices/ — Clean Code + SOLID + Clean Architecture - deploy/ — Docker multi-stack + OpenClaw ops - + INDEX.md como guia de navegacao .learnings/ — LRN-20260519-003 criado (biblioteca compartilhada)
4.8 KiB
SOLID Principles — Detailed Guide
S — Single Responsibility Principle (SRP)
"A module should have one, and only one, reason to change."
More precisely: a module should be responsible to one, and only one, actor (stakeholder).
Violation
class Employee {
calculatePay() // CFO's team cares about this
reportHours() // COO's team cares about this
save() // CTO's team cares about this
}
Three actors, three reasons to change. A change for payroll could break hour reporting.
Fix
Separate into three classes, each responsible to one actor. Use a facade if you need a single entry point.
class PayCalculator { calculatePay(employee: Employee) {} }
class HourReporter { reportHours(employee: Employee) {} }
class EmployeeSaver { save(employee: Employee) {} }
Heuristic
If you describe a class and use "and" — it probably has multiple responsibilities.
O — Open/Closed Principle (OCP)
"Software entities should be open for extension, closed for modification."
Add new behavior by adding new code, not changing existing code.
Violation
function calculateArea(shape: Shape) {
if (shape.type === 'circle') return Math.PI * shape.radius ** 2
if (shape.type === 'rectangle') return shape.width * shape.height
// Every new shape = modify this function
}
Fix
Use polymorphism:
interface Shape { area(): number }
class Circle implements Shape {
constructor(private radius: number) {}
area() { return Math.PI * this.radius ** 2 }
}
class Rectangle implements Shape {
constructor(private width: number, private height: number) {}
area() { return this.width * this.height }
}
New shapes extend the system without modifying calculateArea.
Heuristic
If adding a feature requires modifying a switch/case or if-else chain, consider OCP.
L — Liskov Substitution Principle (LSP)
"Subtypes must be substitutable for their base types."
If S extends T, anywhere you use T you should be able to use S without surprises.
Classic Violation: Square/Rectangle
class Rectangle {
setWidth(w: number) { this.width = w }
setHeight(h: number) { this.height = h }
}
class Square extends Rectangle {
setWidth(w: number) { this.width = w; this.height = w }
setHeight(h: number) { this.width = h; this.height = h }
}
// Breaks expectations:
function resize(r: Rectangle) {
r.setWidth(5)
r.setHeight(10)
assert(r.area() === 50) // Fails for Square!
}
Fix
Don't model Square as a subtype of Rectangle. Use composition or separate types.
Heuristic
If a subclass overrides a method to do something the caller wouldn't expect, it violates LSP.
I — Interface Segregation Principle (ISP)
"Clients should not be forced to depend on methods they don't use."
Violation
interface Worker {
work(): void
eat(): void
sleep(): void
}
// A Robot worker doesn't eat or sleep
class Robot implements Worker {
work() { /* ... */ }
eat() { throw new Error('Robots do not eat') }
sleep() { throw new Error('Robots do not sleep') }
}
Fix
Split into focused interfaces:
interface Workable { work(): void }
interface Feedable { eat(): void }
interface Restable { sleep(): void }
class Human implements Workable, Feedable, Restable { /* ... */ }
class Robot implements Workable { /* ... */ }
Heuristic
If implementing an interface forces you to write empty methods or throw "not supported", the interface is too fat.
D — Dependency Inversion Principle (DIP)
"Depend on abstractions, not concretions."
High-level modules (policy) must not depend on low-level modules (details). Both should depend on abstractions.
Violation
class OrderService {
private db = new PostgresDatabase() // Concrete dependency
createOrder(order: Order) {
this.db.insert('orders', order)
}
}
Fix
Depend on an abstraction; inject the implementation:
interface OrderRepository {
save(order: Order): Promise<void>
}
class OrderService {
constructor(private repository: OrderRepository) {}
createOrder(order: Order) {
this.repository.save(order)
}
}
// Inject at composition root:
const service = new OrderService(new PostgresOrderRepository())
Heuristic
If a class instantiates its own dependencies with new, it's likely violating DIP. Inject dependencies through the constructor.
Applying SOLID Together
These principles reinforce each other:
- SRP keeps classes focused → easier to apply OCP
- OCP uses polymorphism → requires LSP-compliant subtypes
- ISP keeps interfaces thin → makes DIP practical
- DIP enables testing → which validates LSP
Don't apply them dogmatically. They're tools for managing complexity. A simple script doesn't need SOLID. A growing system does.