Files
Pulse ae39e45460 feat: biblioteca inteligente libs/ + 5 novas skills (20 skills total)
NOVAS SKILLS:
- next-best-practices      v0.1.0  (CLEAN) — Next.js App Router, RSC, caching, data
- nextjs-patterns          v1.0.0  (CLEAN) — Next.js 15: Server Actions, route handlers
- vite                     v1.0.0  (CLEAN) — env vars, aliases, proxy, CJS compat
- uncle-bob                v1.0.0  (CLEAN) — Clean Code, SOLID, Clean Architecture
- clean-code-review        v1.0.0  (CLEAN) — naming, guard clauses, anti-patterns, refactoring
- vue                      v1.0.0  (CLEAN) — Vue framework
- vue-composition-api-best-practices v1.0.0 (CLEAN) — composables, Pinia, reactivity

BIBLIOTECA INTELIGENTE libs/ (10 dominios, 11 arquivos):
- typescript/ — TS safe + generics gotchas
- react/ — Next.js App Router + Vite config
- vue/ — Composition API + Pinia
- linux/ — System diagnostic cheatsheet
- database/ — PostgreSQL + MySQL patterns
- browser/ — Chromium CLI + E2E testing
- security/ — SAST audit (OWASP Top 10)
- best-practices/ — Clean Code + SOLID + Clean Architecture
- deploy/ — Docker multi-stack + OpenClaw ops
- + INDEX.md como guia de navegacao

.learnings/ — LRN-20260519-003 criado (biblioteca compartilhada)
2026-05-19 21:03:25 -03:00

4.8 KiB

SOLID Principles — Detailed Guide

S — Single Responsibility Principle (SRP)

"A module should have one, and only one, reason to change."

More precisely: a module should be responsible to one, and only one, actor (stakeholder).

Violation

class Employee {
  calculatePay()    // CFO's team cares about this
  reportHours()     // COO's team cares about this
  save()            // CTO's team cares about this
}

Three actors, three reasons to change. A change for payroll could break hour reporting.

Fix

Separate into three classes, each responsible to one actor. Use a facade if you need a single entry point.

class PayCalculator { calculatePay(employee: Employee) {} }
class HourReporter  { reportHours(employee: Employee) {} }
class EmployeeSaver { save(employee: Employee) {} }

Heuristic

If you describe a class and use "and" — it probably has multiple responsibilities.


O — Open/Closed Principle (OCP)

"Software entities should be open for extension, closed for modification."

Add new behavior by adding new code, not changing existing code.

Violation

function calculateArea(shape: Shape) {
  if (shape.type === 'circle') return Math.PI * shape.radius ** 2
  if (shape.type === 'rectangle') return shape.width * shape.height
  // Every new shape = modify this function
}

Fix

Use polymorphism:

interface Shape { area(): number }

class Circle implements Shape {
  constructor(private radius: number) {}
  area() { return Math.PI * this.radius ** 2 }
}

class Rectangle implements Shape {
  constructor(private width: number, private height: number) {}
  area() { return this.width * this.height }
}

New shapes extend the system without modifying calculateArea.

Heuristic

If adding a feature requires modifying a switch/case or if-else chain, consider OCP.


L — Liskov Substitution Principle (LSP)

"Subtypes must be substitutable for their base types."

If S extends T, anywhere you use T you should be able to use S without surprises.

Classic Violation: Square/Rectangle

class Rectangle {
  setWidth(w: number)  { this.width = w }
  setHeight(h: number) { this.height = h }
}

class Square extends Rectangle {
  setWidth(w: number)  { this.width = w; this.height = w }
  setHeight(h: number) { this.width = h; this.height = h }
}

// Breaks expectations:
function resize(r: Rectangle) {
  r.setWidth(5)
  r.setHeight(10)
  assert(r.area() === 50) // Fails for Square!
}

Fix

Don't model Square as a subtype of Rectangle. Use composition or separate types.

Heuristic

If a subclass overrides a method to do something the caller wouldn't expect, it violates LSP.


I — Interface Segregation Principle (ISP)

"Clients should not be forced to depend on methods they don't use."

Violation

interface Worker {
  work(): void
  eat(): void
  sleep(): void
}

// A Robot worker doesn't eat or sleep
class Robot implements Worker {
  work() { /* ... */ }
  eat()  { throw new Error('Robots do not eat') }
  sleep() { throw new Error('Robots do not sleep') }
}

Fix

Split into focused interfaces:

interface Workable { work(): void }
interface Feedable { eat(): void }
interface Restable { sleep(): void }

class Human implements Workable, Feedable, Restable { /* ... */ }
class Robot implements Workable { /* ... */ }

Heuristic

If implementing an interface forces you to write empty methods or throw "not supported", the interface is too fat.


D — Dependency Inversion Principle (DIP)

"Depend on abstractions, not concretions."

High-level modules (policy) must not depend on low-level modules (details). Both should depend on abstractions.

Violation

class OrderService {
  private db = new PostgresDatabase() // Concrete dependency

  createOrder(order: Order) {
    this.db.insert('orders', order)
  }
}

Fix

Depend on an abstraction; inject the implementation:

interface OrderRepository {
  save(order: Order): Promise<void>
}

class OrderService {
  constructor(private repository: OrderRepository) {}

  createOrder(order: Order) {
    this.repository.save(order)
  }
}

// Inject at composition root:
const service = new OrderService(new PostgresOrderRepository())

Heuristic

If a class instantiates its own dependencies with new, it's likely violating DIP. Inject dependencies through the constructor.


Applying SOLID Together

These principles reinforce each other:

  • SRP keeps classes focused → easier to apply OCP
  • OCP uses polymorphism → requires LSP-compliant subtypes
  • ISP keeps interfaces thin → makes DIP practical
  • DIP enables testing → which validates LSP

Don't apply them dogmatically. They're tools for managing complexity. A simple script doesn't need SOLID. A growing system does.