feat: biblioteca inteligente libs/ + 5 novas skills (20 skills total)
NOVAS SKILLS: - next-best-practices v0.1.0 (CLEAN) — Next.js App Router, RSC, caching, data - nextjs-patterns v1.0.0 (CLEAN) — Next.js 15: Server Actions, route handlers - vite v1.0.0 (CLEAN) — env vars, aliases, proxy, CJS compat - uncle-bob v1.0.0 (CLEAN) — Clean Code, SOLID, Clean Architecture - clean-code-review v1.0.0 (CLEAN) — naming, guard clauses, anti-patterns, refactoring - vue v1.0.0 (CLEAN) — Vue framework - vue-composition-api-best-practices v1.0.0 (CLEAN) — composables, Pinia, reactivity BIBLIOTECA INTELIGENTE libs/ (10 dominios, 11 arquivos): - typescript/ — TS safe + generics gotchas - react/ — Next.js App Router + Vite config - vue/ — Composition API + Pinia - linux/ — System diagnostic cheatsheet - database/ — PostgreSQL + MySQL patterns - browser/ — Chromium CLI + E2E testing - security/ — SAST audit (OWASP Top 10) - best-practices/ — Clean Code + SOLID + Clean Architecture - deploy/ — Docker multi-stack + OpenClaw ops - + INDEX.md como guia de navegacao .learnings/ — LRN-20260519-003 criado (biblioteca compartilhada)
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{
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"version": 1,
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"registry": "https://clawhub.ai",
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"slug": "uncle-bob",
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"installedVersion": "1.0.0",
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"installedAt": 1779235184660,
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"fingerprint": "1156424cd7832ef251f075af039aa673dcde72b57dce28c50517af1b1fc7f3fa"
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}
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---
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name: uncle-bob
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description: 'Apply Robert C. Martin (Uncle Bob) principles for clean code, SOLID design, and clean architecture. Use when: (1) reviewing or refactoring code for quality, (2) designing modules, classes, or functions, (3) asked to "clean up" or improve code structure, (4) evaluating architectural boundaries, (5) naming things, (6) reducing coupling or increasing cohesion. Triggers on phrases like "clean code", "SOLID", "uncle bob", "clean architecture", "refactor for quality", "code smells", "single responsibility", "dependency inversion".'
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---
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# Uncle Bob — Clean Code & Architecture Principles
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Apply these principles when writing, reviewing, or refactoring code. They are not rules to follow blindly — use judgment, but default to clean.
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## The Boy Scout Rule
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Leave the code cleaner than you found it. Every commit should improve the codebase, even if slightly.
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## Clean Code Fundamentals
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### Naming
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- Names reveal intent. If a name requires a comment, the name is wrong.
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- Use pronounceable, searchable names. Avoid abbreviations, single letters (except loop counters), and prefixes.
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- Classes/types: noun or noun phrase (`AccountManager`, `OrderRepository`).
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- Functions/methods: verb or verb phrase (`calculateTotal`, `fetchUser`, `isValid`).
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- Booleans: read as a question (`isActive`, `hasPermission`, `canExecute`).
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- Avoid mental mapping. `r` is not a URL. Say `url`.
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### Functions
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- Small. Then smaller. A function does **one thing**.
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- Ideally 0-2 arguments. 3+ is a smell — extract an options object or rethink the design.
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- No side effects. A function named `checkPassword` must not also initialize a session.
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- Command-Query Separation: a function either does something (command) or answers something (query), never both.
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- Don't Repeat Yourself (DRY) — but don't abstract prematurely. Three instances of duplication is the threshold.
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- Extract till you drop: if you can extract a meaningful sub-function, do it.
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### Comments
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- Good code is self-documenting. Comments compensate for failure to express in code.
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- Legal, informative, clarifying intent, warning of consequences, and TODO comments are acceptable.
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- Delete commented-out code. Version control remembers.
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- Never write comments that restate what the code does (`// increment i` before `i++`).
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### Formatting
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- Vertical: newspaper metaphor — high-level summary at top, details below.
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- Related functions stay close. Caller above callee.
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- Horizontal: avoid scrolling. Keep lines short.
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- Consistent formatting across the team trumps personal preference.
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### Error Handling
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- Prefer exceptions/Result types over error codes.
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- Don't return null. Don't pass null.
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- Write try-catch at the top level of a function, not scattered throughout.
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- Error handling is **one thing** — a function that handles errors should do little else.
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- Define exception classes in terms of the caller's needs, not the thrower's implementation.
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### Objects vs. Data Structures
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- Objects hide data, expose behavior. Data structures expose data, have no behavior.
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- Don't mix them. A class with public fields AND business methods is the worst of both worlds.
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- Law of Demeter: a method should only call methods on its own object, its parameters, objects it creates, or its direct dependencies. No `a.getB().getC().doThing()`.
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## SOLID Principles
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For detailed explanations and examples, see [references/solid.md](references/solid.md).
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- **S — Single Responsibility**: A class has one reason to change. One actor, one responsibility.
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- **O — Open/Closed**: Open for extension, closed for modification. Use polymorphism, not conditionals.
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- **L — Liskov Substitution**: Subtypes must be substitutable for their base types without breaking behavior.
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- **I — Interface Segregation**: Many specific interfaces beat one general-purpose interface. Clients should not depend on methods they don't use.
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- **D — Dependency Inversion**: Depend on abstractions, not concretions. High-level modules must not depend on low-level modules.
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## Clean Architecture
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For the full architecture guide, see [references/clean-architecture.md](references/clean-architecture.md).
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### The Dependency Rule
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Source code dependencies must point **inward** — toward higher-level policies.
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```
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Frameworks & Drivers → Interface Adapters → Use Cases → Entities
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(outer) (inner)
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```
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- **Entities**: enterprise business rules, pure domain objects.
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- **Use Cases**: application-specific business rules (orchestrate entities).
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- **Interface Adapters**: convert between use case format and external format (controllers, presenters, gateways).
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- **Frameworks & Drivers**: the outermost layer (DB, web framework, UI). Details. Replaceable.
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### Key Rules
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- Nothing in an inner circle knows about anything in an outer circle.
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- Data crossing boundaries is simple DTOs or value objects — never framework-specific types.
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- The database is a detail. The web is a detail. Frameworks are details.
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## Component Principles
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- **Common Closure Principle (CCP)**: classes that change together belong together.
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- **Common Reuse Principle (CRP)**: don't force users to depend on things they don't use.
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- **Stable Dependencies Principle**: depend in the direction of stability.
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- **Stable Abstractions Principle**: stable components should be abstract.
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## Code Smells (Red Flags)
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- Rigidity: small change causes cascade of changes elsewhere.
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- Fragility: change in one place breaks unrelated code.
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- Immobility: can't reuse a module without dragging its dependencies.
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- Needless complexity: speculative generality, premature abstraction.
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- Needless repetition: copy-paste code (DRY violation).
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- Opacity: code is hard to understand.
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- Long functions, large classes, long parameter lists, boolean flags, switch/case on type.
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## Testing (TDD)
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- **Three Laws of TDD**: (1) Write a failing test first. (2) Write only enough test to fail. (3) Write only enough production code to pass.
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- Tests are first-class code. Keep them clean, readable, fast.
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- One assert per test (guideline, not dogma). One concept per test.
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- F.I.R.S.T.: Fast, Independent, Repeatable, Self-validating, Timely.
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- Test boundaries, not implementations. Test behavior, not methods.
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## Applying These Principles
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When reviewing or writing code, check in this order:
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1. **Readability**: Can someone understand this in 30 seconds?
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2. **Naming**: Do names reveal intent?
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3. **Function size**: Can anything be extracted?
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4. **Single Responsibility**: Does each unit have one reason to change?
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5. **Dependencies**: Do they point toward stability/abstraction?
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6. **Coupling**: Is anything unnecessarily coupled?
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7. **Error handling**: Is it clean and consistent?
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8. **Tests**: Are they present, clean, and testing behavior?
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{
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"ownerId": "kn76xwsm851ppe4hybyhnjd4mh811cng",
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"slug": "uncle-bob",
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"version": "1.0.0",
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"publishedAt": 1773171309969
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}
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# Clean Architecture — Detailed Guide
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## The Core Idea
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Separate the software into layers. Each layer has a specific role. Dependencies point inward.
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```
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┌──────────────────────────────────────────┐
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│ Frameworks & Drivers │ ← DB, Web, UI, devices
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│ ┌────────────────────────────────────┐ │
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│ │ Interface Adapters │ │ ← Controllers, Gateways, Presenters
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│ │ ┌──────────────────────────────┐ │ │
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│ │ │ Use Cases │ │ │ ← Application business rules
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│ │ │ ┌────────────────────────┐ │ │ │
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│ │ │ │ Entities │ │ │ │ ← Enterprise business rules
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│ │ │ └────────────────────────┘ │ │ │
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│ │ └──────────────────────────────┘ │ │
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│ └────────────────────────────────────┘ │
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└──────────────────────────────────────────┘
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```
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## The Dependency Rule
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Source code dependencies must only point **inward**. Nothing in an inner ring can know anything about an outer ring. This includes functions, classes, variables, types, or any named entity.
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## Layer Details
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### Entities (Innermost)
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- Encapsulate enterprise-wide business rules.
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- Could be used by many applications in the enterprise.
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- Least likely to change when something external changes.
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- Pure domain objects with business logic. No framework dependencies.
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```typescript
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// Pure entity — no imports from outer layers
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class Account {
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constructor(
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readonly id: string,
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private balance: number,
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) {}
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deposit(amount: number) {
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if (amount <= 0) throw new DomainError('Amount must be positive')
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this.balance += amount
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}
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withdraw(amount: number) {
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if (amount > this.balance) throw new InsufficientFundsError()
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this.balance -= amount
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}
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getBalance() { return this.balance }
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}
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```
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### Use Cases
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- Application-specific business rules.
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- Orchestrate the flow of data to and from entities.
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- Direct entities to use their enterprise-wide business rules.
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- Changes to this layer should not affect entities.
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- Changes to external layers (DB, UI) should not affect use cases.
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```typescript
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// Use case — depends on entities and port interfaces, nothing else
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class TransferFundsUseCase {
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constructor(
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private accountRepo: AccountRepository, // Port (interface)
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private notifier: TransferNotifier, // Port (interface)
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) {}
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async execute(fromId: string, toId: string, amount: number) {
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const from = await this.accountRepo.findById(fromId)
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const to = await this.accountRepo.findById(toId)
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from.withdraw(amount)
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to.deposit(amount)
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await this.accountRepo.save(from)
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await this.accountRepo.save(to)
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await this.notifier.notify(fromId, toId, amount)
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}
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}
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```
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### Interface Adapters
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- Convert data between the format most convenient for use cases/entities and the format most convenient for external things (DB, web).
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- Controllers, presenters, gateways live here.
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- No business logic — only translation.
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```typescript
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// Controller (adapter) — converts HTTP to use case input
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class TransferController {
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constructor(private useCase: TransferFundsUseCase) {}
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async handle(req: HttpRequest): Promise<HttpResponse> {
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const { fromId, toId, amount } = req.body
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await this.useCase.execute(fromId, toId, amount)
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return { status: 200, body: { success: true } }
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}
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}
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// Repository implementation (adapter) — converts use case port to DB
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class PostgresAccountRepository implements AccountRepository {
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async findById(id: string): Promise<Account> {
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const row = await this.db.query('SELECT * FROM accounts WHERE id = $1', [id])
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return new Account(row.id, row.balance)
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}
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async save(account: Account): Promise<void> {
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await this.db.query('UPDATE accounts SET balance = $1 WHERE id = $2',
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[account.getBalance(), account.id])
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}
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}
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```
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### Frameworks & Drivers (Outermost)
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- Glue code. Minimal.
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- Web framework config, database drivers, HTTP server setup.
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- This is where all the details go. Keep them out of the inner circles.
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## Ports and Adapters (Hexagonal Architecture)
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Clean Architecture is compatible with hexagonal architecture:
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- **Ports**: interfaces defined by the use case layer (what it needs from the outside).
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- **Adapters**: implementations in the outer layer that fulfill ports.
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```typescript
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// PORT — defined in use case layer
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interface AccountRepository {
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findById(id: string): Promise<Account>
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save(account: Account): Promise<void>
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}
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// ADAPTER — defined in infrastructure layer
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class DrizzleAccountRepository implements AccountRepository {
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// Implementation using Drizzle ORM
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}
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```
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## Crossing Boundaries
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When data crosses a boundary, it should be in the form most convenient for the **inner** circle. Never pass database rows or HTTP request objects into use cases.
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Use simple DTOs or value objects:
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```typescript
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// Input DTO for use case
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interface TransferInput {
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fromAccountId: string
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toAccountId: string
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amount: number
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}
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// Output DTO from use case
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interface TransferResult {
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success: boolean
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newBalance: number
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}
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```
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## The Composition Root
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All dependency wiring happens at the outermost layer — the "main" or "composition root":
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```typescript
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// main.ts — the only place that knows about ALL concrete implementations
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const db = new PostgresDatabase(config.dbUrl)
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const accountRepo = new PostgresAccountRepository(db)
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const notifier = new EmailTransferNotifier(config.smtp)
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const transferUseCase = new TransferFundsUseCase(accountRepo, notifier)
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const controller = new TransferController(transferUseCase)
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app.post('/transfer', (req, res) => controller.handle(req, res))
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```
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## Testing Benefits
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Each layer can be tested independently:
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- **Entities**: pure unit tests, no mocks needed.
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- **Use Cases**: mock the ports (repositories, services).
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- **Adapters**: integration tests against real infrastructure.
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- **End-to-end**: full stack through the composition root.
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## Common Mistakes
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- Letting entities import from frameworks (ORM decorators on domain objects).
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- Putting business logic in controllers.
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- Use cases that know about HTTP status codes or database queries.
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- Skipping the adapter layer and having use cases talk directly to the DB.
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- Over-engineering: not every project needs all four layers. Scale the architecture to the complexity.
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## Pragmatic Application
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- Start with two layers (domain + infrastructure) for small projects.
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- Add use case and adapter layers as complexity grows.
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- The dependency rule is the non-negotiable part. Everything else is negotiable.
|
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- Frameworks are details. Design your system so switching a framework is possible (even if you never do).
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@@ -0,0 +1,210 @@
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# SOLID Principles — Detailed Guide
|
||||
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||||
## S — Single Responsibility Principle (SRP)
|
||||
|
||||
> "A module should have one, and only one, reason to change."
|
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|
||||
More precisely: a module should be responsible to one, and only one, actor (stakeholder).
|
||||
|
||||
### Violation
|
||||
|
||||
```typescript
|
||||
class Employee {
|
||||
calculatePay() // CFO's team cares about this
|
||||
reportHours() // COO's team cares about this
|
||||
save() // CTO's team cares about this
|
||||
}
|
||||
```
|
||||
|
||||
Three actors, three reasons to change. A change for payroll could break hour reporting.
|
||||
|
||||
### Fix
|
||||
|
||||
Separate into three classes, each responsible to one actor. Use a facade if you need a single entry point.
|
||||
|
||||
```typescript
|
||||
class PayCalculator { calculatePay(employee: Employee) {} }
|
||||
class HourReporter { reportHours(employee: Employee) {} }
|
||||
class EmployeeSaver { save(employee: Employee) {} }
|
||||
```
|
||||
|
||||
### Heuristic
|
||||
|
||||
If you describe a class and use "and" — it probably has multiple responsibilities.
|
||||
|
||||
---
|
||||
|
||||
## O — Open/Closed Principle (OCP)
|
||||
|
||||
> "Software entities should be open for extension, closed for modification."
|
||||
|
||||
Add new behavior by adding new code, not changing existing code.
|
||||
|
||||
### Violation
|
||||
|
||||
```typescript
|
||||
function calculateArea(shape: Shape) {
|
||||
if (shape.type === 'circle') return Math.PI * shape.radius ** 2
|
||||
if (shape.type === 'rectangle') return shape.width * shape.height
|
||||
// Every new shape = modify this function
|
||||
}
|
||||
```
|
||||
|
||||
### Fix
|
||||
|
||||
Use polymorphism:
|
||||
|
||||
```typescript
|
||||
interface Shape { area(): number }
|
||||
|
||||
class Circle implements Shape {
|
||||
constructor(private radius: number) {}
|
||||
area() { return Math.PI * this.radius ** 2 }
|
||||
}
|
||||
|
||||
class Rectangle implements Shape {
|
||||
constructor(private width: number, private height: number) {}
|
||||
area() { return this.width * this.height }
|
||||
}
|
||||
```
|
||||
|
||||
New shapes extend the system without modifying `calculateArea`.
|
||||
|
||||
### Heuristic
|
||||
|
||||
If adding a feature requires modifying a switch/case or if-else chain, consider OCP.
|
||||
|
||||
---
|
||||
|
||||
## L — Liskov Substitution Principle (LSP)
|
||||
|
||||
> "Subtypes must be substitutable for their base types."
|
||||
|
||||
If `S` extends `T`, anywhere you use `T` you should be able to use `S` without surprises.
|
||||
|
||||
### Classic Violation: Square/Rectangle
|
||||
|
||||
```typescript
|
||||
class Rectangle {
|
||||
setWidth(w: number) { this.width = w }
|
||||
setHeight(h: number) { this.height = h }
|
||||
}
|
||||
|
||||
class Square extends Rectangle {
|
||||
setWidth(w: number) { this.width = w; this.height = w }
|
||||
setHeight(h: number) { this.width = h; this.height = h }
|
||||
}
|
||||
|
||||
// Breaks expectations:
|
||||
function resize(r: Rectangle) {
|
||||
r.setWidth(5)
|
||||
r.setHeight(10)
|
||||
assert(r.area() === 50) // Fails for Square!
|
||||
}
|
||||
```
|
||||
|
||||
### Fix
|
||||
|
||||
Don't model Square as a subtype of Rectangle. Use composition or separate types.
|
||||
|
||||
### Heuristic
|
||||
|
||||
If a subclass overrides a method to do something the caller wouldn't expect, it violates LSP.
|
||||
|
||||
---
|
||||
|
||||
## I — Interface Segregation Principle (ISP)
|
||||
|
||||
> "Clients should not be forced to depend on methods they don't use."
|
||||
|
||||
### Violation
|
||||
|
||||
```typescript
|
||||
interface Worker {
|
||||
work(): void
|
||||
eat(): void
|
||||
sleep(): void
|
||||
}
|
||||
|
||||
// A Robot worker doesn't eat or sleep
|
||||
class Robot implements Worker {
|
||||
work() { /* ... */ }
|
||||
eat() { throw new Error('Robots do not eat') }
|
||||
sleep() { throw new Error('Robots do not sleep') }
|
||||
}
|
||||
```
|
||||
|
||||
### Fix
|
||||
|
||||
Split into focused interfaces:
|
||||
|
||||
```typescript
|
||||
interface Workable { work(): void }
|
||||
interface Feedable { eat(): void }
|
||||
interface Restable { sleep(): void }
|
||||
|
||||
class Human implements Workable, Feedable, Restable { /* ... */ }
|
||||
class Robot implements Workable { /* ... */ }
|
||||
```
|
||||
|
||||
### Heuristic
|
||||
|
||||
If implementing an interface forces you to write empty methods or throw "not supported", the interface is too fat.
|
||||
|
||||
---
|
||||
|
||||
## D — Dependency Inversion Principle (DIP)
|
||||
|
||||
> "Depend on abstractions, not concretions."
|
||||
|
||||
High-level modules (policy) must not depend on low-level modules (details). Both should depend on abstractions.
|
||||
|
||||
### Violation
|
||||
|
||||
```typescript
|
||||
class OrderService {
|
||||
private db = new PostgresDatabase() // Concrete dependency
|
||||
|
||||
createOrder(order: Order) {
|
||||
this.db.insert('orders', order)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Fix
|
||||
|
||||
Depend on an abstraction; inject the implementation:
|
||||
|
||||
```typescript
|
||||
interface OrderRepository {
|
||||
save(order: Order): Promise<void>
|
||||
}
|
||||
|
||||
class OrderService {
|
||||
constructor(private repository: OrderRepository) {}
|
||||
|
||||
createOrder(order: Order) {
|
||||
this.repository.save(order)
|
||||
}
|
||||
}
|
||||
|
||||
// Inject at composition root:
|
||||
const service = new OrderService(new PostgresOrderRepository())
|
||||
```
|
||||
|
||||
### Heuristic
|
||||
|
||||
If a class instantiates its own dependencies with `new`, it's likely violating DIP. Inject dependencies through the constructor.
|
||||
|
||||
---
|
||||
|
||||
## Applying SOLID Together
|
||||
|
||||
These principles reinforce each other:
|
||||
|
||||
- SRP keeps classes focused → easier to apply OCP
|
||||
- OCP uses polymorphism → requires LSP-compliant subtypes
|
||||
- ISP keeps interfaces thin → makes DIP practical
|
||||
- DIP enables testing → which validates LSP
|
||||
|
||||
Don't apply them dogmatically. They're tools for managing complexity. A simple script doesn't need SOLID. A growing system does.
|
||||
Reference in New Issue
Block a user